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Two point hospital rooms
Two point hospital rooms












two point hospital rooms

On the other hand, two couches, an arcade system, and a punching bag for the smaller version. Three couches, and four punching bags to sustain entertainment and energy in your 4x3 staff room.Both will sustain the needs of your staff, but the former one would definitely host more staff than the latter. However, you can get a bare minimum staff room for 3x2. The ideal size for a staff room can be 4x3.Why Power Plays’ Staff Room Layout is Great: A good staff room fills the needs of your staff, so they are fulfilled and motivated to return to work. Having them in many locations of your hospital is essential, especially if it has gotten bigger so your staff has less idle time just walking to and from the staff room.Ī good thing about the staff room is it does not have any required size, so you can even create one with a 2x2 size, and it would be fine, although it looks so cramped, even for Two Point Hospital standards. The staff room is where your staff rest and do things that can make them happy as long as you put items that can increase and sustain their needs. Alternatively, you can put up posters that increase happiness near the office desk. You can put it on every part of the wall, so you can get maxed prestige. Put additional items that increase the attractiveness of the room, such as a gold star award, which is technically an item with the most increase in prestige and attractiveness.Medicine Cabinet has a +1% increase in both diagnosis power and +1% treatment power, and putting several of them stacks the additional increase you can get, which is important if you want to run an efficient hospital.

two point hospital rooms

  • To increase the room’s efficiency, you need to put plenty of Medicine cabinets in the remaining space in the room.
  • This way, the doctor and the patient will not walk far, so it makes the diagnosis quite efficient.
  • Create a 3x4 room, and then put the office desk and filing cabinet, the requirements for the room, beside the door.
  • Why Power Plays’ GP’s Office Layout is Great: The room may look obnoxious, but it is hard to create an efficient room while maintaining a fabulous look for the hospital. You can copy and paste several GP’s offices and hire more doctors, but there is a chance that it may backfire, and you may lose a lot of money because you hired too much.Īn efficient GP’s Office will come a long way, and it can actually decrease the high number of queues you will get later on in the game. In most cases, there will be large queues at hospitals with a lot of patients. To view a list of all items available for this room, click HERE.The GP's office is one of the most important rooms in Two Point Hospital, and it is basically the starting point and checkpoint for your patients before they actually go to the treatment rooms. The following items are recommended best for this room: The following items are required before room placement is valid: The player may raise or lower simultaneously the percentage of each staff type that may be on break at once, and the length of their breaks.

    two point hospital rooms

    This may be set in Break Policy on the Overview screen. Selecting a member of staff who is on break and using the appropriate button, or simply picking them up and placing them in a suitable room, will end their break and return them to duty. Selecting a member of staff and then using the appropriate button, or simply picking them up and dropping them in the staff room, will initiate a break them. The Staff Room is the third room the player will build in Hogsport's tutorial section. The floor features a repeating square pattern, while the walls feature vertical stripes broken up by rounded patterning. Internally, the room has a retro look, with orangey-brown colouring.














    Two point hospital rooms